![]() To do so is a great honour, and means the Fire Warrior has passed his first Trial by Fire after four Terran years of service on the line. To the T'au, the XV8 Crisis Battlesuit is more than just a powerful weapon of war it is also the foremost symbol of great achievement, honour and reputation - a symbol of everything the Fire Caste stands for, of ignorance and evil crushed by the potent combination of technological supremacy and martial skill.Īlthough the XV8 Crisis Battlesuit is by far the most commonly deployed battlesuit in the T'au armoury, only those Fire Warriors who prove themselves in battle earn the right to wear it and bear the name of shas'ui - the first honoured military rank that can pilot a T'au Battlesuit. The XV8 is the armoured embodiment of the Tau'va, its inspirational image blazoned on T'au propaganda holovids from Fi'rios to Fal'shia, and even upon the distant worlds of the Farsight Enclaves. New technological improvements are made to the XV8 Crisis Battlesuit all the time, yet its core aspect remains iconic and unchanged. Designed to compensate for the recoil of light weapons fire, the XV8's weapon loadout can be easily altered to reflect mission requirements or the pilot's own personal preference.Īdditional upgrades, from Multi-Tracker fire-control systems, to Homing Beacons or Shield Generators, further enhance the fighting abilities of this impressive Battlesuit. While its protective armour and mobility are highly valued by the T'au, it is the ability of the XV8 Battlesuit to carry multiple weapons and support systems that makes them so incredibly dangerous and versatile. XV8 Crisis Battlesuits supporting Fire Warriors against the Space Marines. By firing off the jets to slow descent, it is possible for a warrior in a XV8 Crisis Battlesuit to make a combat drop - arriving to the battlefield suddenly by leaping from an airborne Orca or Manta transport aircraft. ![]() These powerful thrusters allow the XV8 to vault battlefield obstacles and to make bounding leaps to gain advantageous firing positions, or to avoid incoming shots. When it comes to deflecting and withstanding damage, the XV8's armour is comparable to the ceramite used by the Imperium of Man's Space Marines, but weighs substantially less.Īgile for its size, the XV8 is extremely manoeuvrable as it mounts a Jetpack with repulsor jet engines - another unique Earth Caste invention that combines the functionality of a jet with antigravitic technology. A wonder of Earth Caste engineering, only the T'au could master the secrets of producing the dense nanocrystalline alloy that forms the thick protective armour of the XV8. It is a towering T'au Battlesuit, easily twice the size of the Fire Warrior who wears it. The XV8 Crisis Battlesuit strikes a perfect balance between offensive capability, armoured protection, speed, manoeuvrability and utility. Of all the weapons systems employed by the T'au, the XV8 Crisis Battlesuit is easily the most distinctive and recognisable due to its reputation as an efficient and lethal weapon of war. It mounts a vast array of fearsome ranged weaponry as well as a complement of technologically advanced support systems on a comparatively small and agile frame that offers the T'au pilot within exceptional protection. The XV8 Crisis Battlesuit is the mainstay general combat T'au Battlesuit utilised by the warriors of the Fire Caste of the T'au Empire. You could give him shield drones if you wanted, I just like to keep him cheap.An XV8 Crisis Battlesuit of the T'au Sept It does make him vulnerable when he leaves the unit though. The main disadvantage is a lack of a shield generator/shield drones, but he's usually in a unit making use of LOS blocking terrain. It is a bit of a legacy from 5th though when area terrain was a 4+ cover save. The advantage of this loadout is its pretty cheap and gives my army something it doesn't otherwise have (a way of clearing large numbers of light infantry out of cover). If the enemy are getting really close he can jump in with flamer and projector and really slaughter them. Later on he can start using his airburst projector to clear infantry out of cover (especially when nicely clumped, such as in a destroyed transport). Note you can only fire 2 of the 3 weapons at any one time, the flamer is a weapon of last resort when an infantry horde starts getting too close.Īt the start of the game his main function is to give the unit night vision and chip in with his missile pod against light vehicles and other targets. He then joins a unit of crisis suites armed with missile pods and plasma. I give him a missile pod, airburst fragmentation projector, flamer, hard wired multi tracker and hard wired blacksun filter. Because of the loadout of the rest of my army I like to equip my commander for dealing with hordes.
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