I tried to upload the whole project but it was too large even as a compressed file. A very small portion of that area was able to be fixed but the majority of it, the roof of the tomb, is still without a texture. But, for the top of the tomb, Memento still doesn't seem to be generating a new texture map (the red X in the photo). Thank you! You can tell that texture is slightly different but it's fine for my purposes. Okay! So your solution worked great for part of my model (the green check mark in the photo). On the roof you can see some of the original texture and the white/black areas where I closed the holes and sculpted the model. I'm not very familiar with specific terms either. I can't really emphasize what a novice I am at this so a step-by-step breakdown is really what I need. I'm so stuck on this so if someone could tell me what I should be doing, walk me through how to fix it, or point me to a tutorial I would greatly appreciate it. I have access to Meshlab, Blender, Mudbox, Maya, 3DSMax but am really unfamiliar with these programs. I've messed around with the ZPaint feature of Meshlab but wasn't as pleased with the results and also after exporting an obj from Meshlab the model appears blank in Photoshop (as in there is a bounding box, but nothing inside of it). I guess what I'm asking is how to add/blend these closed hole areas with the original texture. I'm guessing this is because they aren't part of the original texture. However, on the areas where I closed holes, I am unable to paint on them. Ultimately I'm trying to bring the model into Photoshop. I've used Photoshop to clean up the appearance of textures on 3D models before and really liked the results. However, the closed holes show up as a flat black or white texture. There were some pretty significant holes that I was finally able to close and shape in Project Memento. I used Recap 360 to create a model of a cemetery tomb.
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